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ZeroI. Keep the Monster Card to Spell/Trap Card ratio at 1 : 1
The building blocks of your Deck are the Monster Cards. No matter how many
powerful Spell or Trap Cards you have, no monsters on the field means you've got
nothing to defend your Life Points. A general rule of thumb is that roughly half
of your Deck should be made up of monsters. Therefore, if you've got a Deck of
40 cards, around 20 should be Monster Cards.
II. Keep The Number of High Level Monsters To A Minimum
In order to perform a Tribute Summon (required for a Level 5 or higher monster),
you will have to offer monsters as a Tribute. If your Deck is filled with
high-level monsters, summoning them to the field will be very costly. Instead,
include lots of Level 4 or lower monsters in your Deck and keep the number of
high-level monsters to a minimum.
III. Make Good Use Of Your Effect Monsters
Effect Monsters with Spell or Trap effects play an important strategic role in
your Duels. You can create a powerful Deck if you take full advantage of these
effects. For example, the "Hane-Hane" card forces your opponent to return one
monster from the field to their hand. Using this card at the right moment could
leave your opponent's Life Points wide open for an attack from a high-level
monster.
IV. Include Cards That Increase Opportunities To Draw
In a Duel, the basic rule is that you can only draw 1 card during the Draw
Phase. Therefore, it is strategically to your advantage to be able to draw more
cards than your opponent. For example, cards like "Pot Of Greed" increase your
chances of drawing vital cards from your deck.
V. How To Create Your Side Deck
In between Duels, you are allowed to use a Side Deck of 15 cards to adjust the
contents of your Deck. Prepare your Side Deck with cards that help address the
weaknesses in your Deck or have the power to neutralize specific cards.
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