Effect: Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
Rulings
- [Re: Bait Doll] If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
- [Re: Black Pendant] If this card's activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
- [Re: Burst Stream of Destruction] If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
- [Re: Curse of Darkness] "Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
- [Re: Curse of Royal] You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
- [Re: Dark Eradicator Warlock] If a Normal Spell Card's activation is negated (by "Magic Jammer" etc.), then no damage is dealt by "Dark Eradicator Warlock".
- [Re: Destiny Board] The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.
- [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent's "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
- [Re: Fusion Sword Murasame Blade] When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.
- [Re: Gravekeeper's Watcher] You cannot activate "Gravekeeper's Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".
- [Re: Inferno Fire Blast] If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
- [Re: Night Assailant] "Night Assailant" doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.
- [Re: Offerings to the Doomed] Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
- [Re: Ojamagic] The effect of "Ojamagic" activates in the Graveyard, and it can be chained to. It cannot be negated by "Magic Jammer" or "Dark Balter the Terrible".
- [Re: Scapegoat] If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
- [Re: Skilled Dark Magician] You place a Spell Counter on this monster when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
- [Re: Skilled White Magician] You place a Spell Counter on this monster when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
- [Re: Smoke Grenade of the Thief] If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.
- [Re: Spell Absorption] If the activation of a Spell Card is negated by "Magic Jammer", etc., then you will not gain Life Points for "Spell Absorption".
- [Re: Spirit Reaper] "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
- [Re: Wave-Motion Cannon] Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
Magic Jammer...one of the worst cards in the TCG.
Why?
This review will say why, and also hammer home the concept of card advantage to everyone.
Effect
OK. Jammer is effectively negation for Spells.
Problem - you have to discard a card from your hand.
Now, some of you might disregard this as trivial, as ONE card can't hurt you right?
Wrong. Completely and utterly wrong.
You're giving up two cards (Jammer and your discard) in exchange for negating your opponent's Spell Card.
That's a 2:1, hence a overall -1 in advantage.
Your opponent should be jumping for joy.
You've basically tossed away TWO resources to counter your opponent's ONE resource. They now possess a fundamental advantage over you that you cannot reclaim save through a Magician of Faith, Magical Merchant, Pot of Avarice, and a few other cards. Now, ALL of those cards would have translated into POSITIVE card advantage for you before that. Now, they break even, which is not their purpose nor how they are properly supposed to be utilized. The advantage that you could have gained has gone.
So, you say this: so what? I'm one card down. So what?
You are now at a disadvantage. Take in the following situation.
You - CiH: 3, Field: Magic Jammer, Mystic Swordsman LV2
Opponent - CiH: 3, Field: Shrink, Don Zaloog
Your opponent activates Shrink. You counter with Magic Jammer, discarding Heavy Storm.
So, let's see the new situation:
You - CiH: 2, Field: Mystic Swordsman LV2
Opponent - CiH: 3, Field: Don Zaloog
You now possess less resources than your opponent. You are now at a fundamental disadvantage. Also, as soon as that Don attacks, you're another card down. Your opponent sets a card. You're scrambling to draw something. You Premature, only to hit a Dust. Alarm bells scream in your head that you could have used that Heavy Storm you discarded last turn. Now, you have one card left, and you better pray that is the one card that is going to save you before Don removes the rest of your hand and sends you topdecking with no field, where you have essentially lost.
This is the significance of card advantage and why Magic Jammer is a horrible card.
Yes, there are GOOD -1s (Scapegoat, Book of Moon, Swords of Revealing Light), but Jammer simply doesn't have an ability to match any of those.
How to Use It
There is ONE situation where you CAN use Jammer actually.
In a deck that uses Heart of the Underdog for en-mass draws, essentially giving you unlimited card advantage
However, those decks aren't competitive. You will NEVER use Jammer in a competitive deck. Never.
In a game where card advantage reigns supreme, Jammer is a horrible card, giving you a -1 with no redeeming effect.
Effect on the Metagame
Jammer has no effect on the metagame because it is never used. Simple.
Look into the Future
Unless some broken card comes out for 2:1s like this, then no, Jammer will still suck.
Conclusion
Like most 2:1s, Jammer miserably fails since it puts you at a disadvantage. The advantage that you believe you gained is completely negated by the discard. Due to this, it is an utterly horrible card that should never be used.
Rating: 1.6/5 - the discard absolutely ruins this card and makes it garbage.
NOTE TO EVERYONE
The essential goal of this review was to illustrate the concept of card advantage. Jammer stands as one of the best examples of a poor card due to card advantage reasons. If he cares to do so, Chrono will likely elaborate on this subject further on the weekend. Also, refer to Chrono's deck guide for a more in depth discussion. My thanks.

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