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Tlm-en035 Elemental Hero Flame Wingman Ultra Rare/Ultimate Rare Rate Topic: ***** 1 Votes

#1 User is offline   Blue-Eyes Black 

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Posted 10 June 2005 - 04:45 AM

CotD Review #5

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In case anyone doesn't remember me, I'm the "usual" CotD/CotW poster. It's just that school keeps me from doing regular updates, so this is my first review in nearly a year.

Review:
For my first "regular" Card of the Day review for this year, I'd like to look at a new theme of Monsters that shows no signs of going dead in one set. This is the Elemental Hero theme. To get a general idea of how the Elemental Hero set works, they are similar to Kaiba's XYZ monsters. Elemental Heros share the Warrior Type in the same way XYZ's share the Machine Type. The individual monsters are a set of weak/mediocre cards that can combine into stronger Fusion monsters with MUCH more potential. The only difference between Kaiba's XYZ fusions and the Elemental Hero fusions is that the ONLY way to Special Summon them is through a Fusion Summon. You can use a monster that can substitute for either Avian or Burstinatrix, but you NEED either Polymerization or Fusion Gate in order to get the Elemental Hero fusions Special Summoned. It does make Special Summoning them difficult, but they come with great abilities. My first review will be on Elemental Hero Flame Wingman.

Elemental Hero Flame Wingman is a Level 6 Fusion, but he can't be Special Summoned in any way EXCEPT by a Fusion Summon, so Flame Wingman will be a task to Summon. His ATK of 2100 is nearly a standard anymore for Level 6 Fusions, but as far as being a Level 6 monster is concerned this just doesn't cut it when most 1-Tribute monsters worth playing have at least 2400 ATK. 1200 DEF is very low, but you won?t want this monster in Defense Position. It's a WIND Attribute, but WIND has little support outside of Bladefly, Flying Kamakiri #1 (which can get Avian), and Rising Air Current. It's also a Warrior-Type, which has MUCH to offer in the way of support (use The A. Forces to raise Flame Wingman's ATK, use Reinforcement of the Army to get Avian or Burstinatrix, use The Warrior Returning Alive to return Avian or Burstinatrix to your hand, etc.).

What's the potential in this card? When he attacks and destroys a Monster AND sends it to the Graveyard (sorry, the effect won't activate if it doesn't go to the Graveyard), it deals direct damage to the opponent equal to its ATK. Let's say your opponent has a Goblin Attack Force in Defense Position. You have Flame Wingman on the field in Attack Position. Flame Wingman attacks Goblin Attack Force and deals 2300 points of Direct Damage to your opponent's Life Points. Or let?s say you activated Book of Moon to flip your opponent's Jinzo face-down. Flame Wingman attacks the face-down Jinzo. 2100 ATK is more than 1500 DEF, so Jinzo is destroyed and your opponent takes 2400 Direct Damage. Add in at least 1 Dark Room of Nightmare and that becomes 2700 damage. 2 Dark Rooms = 3000 damage, and 3 Dark Rooms = 3300 damage. Not bad for one attack!

The main problem with Flame Wingman is he MUST be Fusion Summoned in order to Special Summon him, PERIOD. That means that you can't just Summon a Level 6 and use Metamorphosis, and in Traditional you can't use Magical Scientist to pay 1000 Life Points to Special Summon him. The second problem comes from the low DEF. 1200 DEF is TERRIBLE, and if Book of Moon or Tsukuyomi are highly used in your area then you?re in trouble.

TOURNAMENT RATING, TRADITIONAL: 2/5. There are better ways to burn your opponent. The Blaze of Destruction Structure Deck would be a great start if you want to learn about using cards that burn your opponent's Life Points away.

TOURNAMENT RATING, ADVANCED: 2/5. More potential here. I would have given a 3/5, but because of a new ruling involving Position Changes you can count on Tsukuyomi and Thousand-Eyes Restrict to see more play. The 1200 DEF then becomes a major hindrance to you.

CASUAL RATING: 4/5. This card has AMAZING potential when not going up against tournament-level decks. If you use some cards to exploit the generally low Defense strengths of your opponent?s monsters (Book of Moon, Tsukuyomi, Enemy Controller), this could be D-E-A-D-L-Y. Try combining it with a FIRE-based burn deck OR a Warrior-based WIND deck.

If you plan on using a deck with him, then good luck!

My next CotD: Elemental Hero Thunder Giant
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#2 User is offline   Marik82 

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Posted 26 June 2005 - 12:36 AM

I like how you did the reveiw on this card, plus this card is a perfect card for a hero deck and other decks too.
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#3 User is offline   The Rain Mod 

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Posted 26 June 2005 - 01:57 AM

I'm going to leave the CotD up to you.

I always run out of ideas, you do a better job, and I always forget.

Have fun with it!

And good review.
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#4 User is offline   Shadow_Dragon 

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Posted 26 June 2005 - 02:59 PM

i love this card

i love the artwork and the effect is great if you can manage to puull it off

its effect will be way more deadly once we get Skyscraper in the next set

i mean itll have the ability to take down a BLS with ease in the next set and beating a bls and inflicting 3100 Damage cud be game ending in most situations specially lategame

im using it in my E-Hero deck and ive got my first tournament with it in a weeks time so im hoping itll do good( i hope)
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#5 User is offline   GokuSoul 

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Posted 26 June 2005 - 03:18 PM

I like this card cause it was in gx and the guy used it so well with the kyscaper stuff
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#6 User is offline   Blizz3112 

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Posted 26 June 2005 - 08:27 PM

Over the years, building a Fusion Deck was considered a waste of effort, since the variety of Fusion Monsters were too low for the Fusion-Material Monsters, and if they did have it, the Fusions were far too weak... (Red-Eyes was a great excepting in Japan, but Meteor B. Dragon never showed up outside Japan).

The E-Hero cards make it more fun to use Fusions once again in the purpose they were intended too (not like the Metamorphosis way)...

Fun: 5/5
Power: 4/5 in E-Hero Decks, 1/5 in other decks...
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#7 User is offline   StringMaster 

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Posted 27 June 2005 - 06:27 AM

the artwork is cool, as for the carrd, lets just say i wish the card was a good as some pics.. i like the whole hero i dea, that was a good effort..
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#8 User is offline   Necros 

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Posted 29 June 2005 - 06:02 AM

In this Games First beginnings fusions where a waste of time in most regards. However as time went on they got some recognition though slightly thanks to the powerful release of Labyrinth of Nightmare and Legacy of Darkness. However when Metamorphosis came into the picture in Pharaonic Guardian everything changed with that. Fusions never have become easier to summon before then and have become a highly recognized support in Major Tournaments from Regionals and up. Most Regional Tournaments Winners have used Fusions as supports for there victories.
This is all excluding the power of Magical Scientist released straight after. Though now it is banned....sigh, but for good reason.

As for this review it is excellent. I have enjoyed reading it and look forward to your next review. The requirement for this Card to be Fusion Summoned was needed to bring back the Fusion roll as a more traditional form of play instead of cutting corners. Combine this with powerful Elemental Hero supports towards there theme released now and soon to be released makes the play factor more interesting. Also adds fun to the idea of Fusion Summoning these monsters. Many of the experience players will respect the idea of this theme since it will reacquire decent Deck building skills and some experience to make the E-Hero Deck really work. I am sure once this new set is released they could start winning a few Local Tournaments if not already with luck.
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#9 User is offline   mmlgamer 

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Posted 29 June 2005 - 06:30 PM

There are going to be a lot more Elemental Hero cards, including one that allows you to remove monsters on the field and graveyard to Fusion Summon Elemental Hero fusion monsters. There will be another card just like that one only it works exclusively for dragon fusion monsters (Miracle Fusion).

Example:
Play Polymerization
Fuse Summoned Skull and Red-Eyes B. Dragon
Summon B. Skull Dragon
Play Dragon Mirror.
Remove Summoned Skull and Red-Eyes B. Dragon from play
Summon another B. Skull Dragon

Also, Skyscraper, Friendly Dog, Elemental Hero Bubbleman, Bubble Shuffle, and Spark Gun will be released.

I am assuming, of course, that no one who is reading this topic already knows this.

This post has been edited by mmlgamer: 29 June 2005 - 06:31 PM

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#10 User is offline   Blue-Eyes Black 

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Posted 08 July 2005 - 04:52 AM

Wow...I have readers? Cool. I guess I'll have to do some more CotD's soon.

My next review is not going to be Thunder Giant because, well, I felt a little inspired by the Yu-Gi-Oh! The Movie showing on Cartoon Network last week. My next CotD reviews will be Pyramid of Light, Andro Sphinx, and Sphinx Teleia. I WILL follow that up IMMEDIATELY with a review of Elemental Hero Thunder Giant. Look for those reviews on the 11th of July (this upcoming Monday). Sorry for not posting a CotD review very often.
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#11 User is offline   Master_Magician 

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Posted 08 July 2005 - 05:11 PM

I like this card. I try to find Elemental Hero monsters i n Booster packs but I never get the luck. I think the artwork is very good
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#12 User is offline   YamiBakura0385 

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Posted 16 August 2005 - 07:28 PM

***WARNING - FEW SPOILERS***



Got a question, lol, need to read the rules a bit more. But is Monster Reborn considered to be a special summon, because in Episode 02 of Yugioh GX, Judai was going to use that card in order to defeat Manjome Thunder (lol). If Flame Wingman can only be summoed through Fusion Gate or Poloymerization, then exactly how can he use this as his ticket to victory as assumed in the show?
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#13 User is offline   Blue-Eyes Black 

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Posted 21 October 2005 - 01:15 PM

View PostYamiBakura0385, on Aug 16 2005, 03:28 PM, said:

***WARNING - FEW SPOILERS***
Got a question, lol, need to read the rules a bit more. But is Monster Reborn considered to be a special summon, because in Episode 02 of Yugioh GX, Judai was going to use that card in order to defeat Manjome Thunder (lol). If Flame Wingman can only be summoed through Fusion Gate or Poloymerization, then exactly how can he use this as his ticket to victory as assumed in the show?


Yeah, I know this is coming late.

In GX, the Elemental Hero Fusion Monsters do not have the, "This card cannot be Special Summoned except through a Fusion Summon," effect added in. In the show, Jaden could have used Monster Reborn to bring back Elemental Hero Flame Wingman. But in the "real world," though, you can only use Polymerization/Fusion Gate/Miracle Fusion to get him out.


NOTE: I will probably re-review the Elemental Hero fusions in the next few days to update their Advanced Format scores. Tsukuyomi and Thousand-Eyes Restrict are 1 per Deck now, so that might change their scores a little bit. Plus, we now have more support for them (Skyscraper and Miracle Fusion to name the two most prominent [sp?]).
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#14 User is offline   mmlgamer 

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Posted 02 November 2005 - 09:07 PM

View PostBlue-Eyes Black, on Oct 21 2005, 08:15 AM, said:

Yeah, I know this is coming late.

In GX, the Elemental Hero Fusion Monsters do not have the, "This card cannot be Special Summoned except through a Fusion Summon," effect added in. In the show, Jaden could have used Monster Reborn to bring back Elemental Hero Flame Wingman. But in the "real world," though, you can only use Polymerization/Fusion Gate/Miracle Fusion to get him out.


The show is different from the "real world". In the "real world", Winged Kuriboh's effect does not apply when it is being destroyed in battle. It is applied after that damage calculation. Whereas in the show, it saved Jaden in the first episode.
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#15 User is offline   dragon_warrior 

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Posted 15 November 2005 - 05:01 AM

It's a great card if your using a warrior deck. I've tryed using it, and it is quite hard to summon.

This post has been edited by dragon_warrior: 15 November 2005 - 07:19 AM

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#16 User is offline   Blue-Eyes Black 

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Posted 19 November 2005 - 01:36 PM

I'm trying an Elemental Hero deck right now that basically replaces Elemental Hero Avian with The Dark - Hex-Sealed Fusion, and I'm using 2 Fusion Gate, 2 Miracle Fusion, and 2 Polymerization. Boy, do they make a big difference.

With 1 Hex-Sealed, 1 Burstinatrix, 1 Sparkman, and 1 Clayman in your Graveyard and/or on your field (not too difficult given Sparkman's ATK and Clayman's DEF), you could use Miracle Fusion to Summon:

Elemental Hero Flame Wingman (Hex-Sealed + Burstinatrix)
Elemental Hero Thunder Giant (Hex-Sealed + Clayman OR Hex-Sealed + Sparkman OR Clayman + Burstinatrix)
Elemental Hero Rampart Blaster (Hex-Sealed + Clayman OR Hex-Sealed + Burstinatrix OR Clayman + Burstinatrix)
Elemental Hero Shining Flare Wingman (Hex-Sealed + Sparkman)

So it's not too hard to Fusion Summon for many of the Elemental Hero fusions. The only two that are left out are Elemental Hero Wildedge (you need either Wildman or Bladedge since you can't use Hex-Sealed to replace more than one monster) and Elemental Hero Tempest (you need either Avian or Bubbleman since you can't use Hex-Sealed to replace more than one monster).


If you really want to use Flame Wingman, I suggest 3 Burstinatrix, 3 Hex-Sealed monsters, 2-3 of each of the above Fusion cards (Fusion Gate, Polymerization, and Miracle Fusion), 3 Flame Wingman, 3 Rampart Blaster [Hex-Sealed + Burstinatrix = 1000 damage in direct attacks while in Defense Position], and some power-up cards (The A. Forces and Command Knight, for example). I'd also suggest a stall theme with this deck, maybing comboing with Emergency Provisions so you can get rid of your stall cards AND gain Life Points when you need to attack with Flame Wingman.
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#17 User is offline   Yugiking 

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Posted 22 November 2005 - 02:16 AM

Hey Blue Eyes Black thanks for the tip it made my life eaiser
so now I can summon Flamewingman quicker with these ideas
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#18 User is offline   soulis 

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Posted 15 December 2005 - 04:03 PM

Thank you very much for the ideas that you give me.I have the Flame Wingman and this card is very powerful....
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#19 User is offline   DragonSword89 

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Posted 31 January 2006 - 09:10 PM

Flame Wingman sure is a strong E-Hero.
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#20 User is offline   shinoby ninja 

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Posted 12 February 2006 - 04:35 AM

tight review man but you could use polimerization again along with sparkman and take out

Shining Flare Wingman with 2500 ATK! with same effect :ninjastar:
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