YGOL Forums: Dr1-en211 Skill Drain - YGOL Forums

Jump to content

Toggle shoutbox Shoutbox

Hey Guys =D *tests announcements via shoutbox*
livinginfait...  : (04 February 2012 - 11:54 PM) *kicks a can which appeared out of nowhere. (echoes of clank, clatter clatter ) *sigh
livinginfait...  : (07 January 2012 - 06:48 AM) was really sad when there was a database error...was like "so the time finally came.... :(( "
livinginfait...  : (07 January 2012 - 06:47 AM) It's not dead, it's just in a loong coma~
Mickey  : (07 January 2012 - 01:25 AM) Downloads won't work now since didn't renew that old server (never moved all them episodes over when got my own servers shoulda done really but meh was too lazy and kept the cheap hosting account open that had them on.
Mickey  : (07 January 2012 - 01:24 AM) ops =p noticed we had some databases need repairing so had errors so people couldn't see the forum. anyways done now meh thou this place is dead anyways :/
Mickey  : (16 November 2011 - 12:58 AM) :P
livinginfait...  : (31 October 2011 - 12:59 AM) missed me!
Brittany  : (29 October 2011 - 12:30 PM) I come to harass all of you via chatbox lol :-)
livinginfait...  : (11 October 2011 - 11:11 AM) mickey: ok :(
Mickey  : (10 October 2011 - 01:12 AM) Don't expect to have downloads anymore, all those files are on a old normal web hosting account and not on any of my ded-servers and I''ve not got the time to transfer it (would normally be simple but this wont be) not that anyone uses this place anymore lol :/ so they should not work soon when that hosting expires.
livinginfait...  : (29 September 2011 - 03:01 PM) hey it's not the end of the world. you're breathing still there's always a chance as long as we breath. cheer up! ^_^ nowadays these kind of stuff takes longer time than it should. but it'll come when it'll come. just gotta prepare well.
Brittany  : (23 September 2011 - 03:16 AM) semi-busy. Still looking for a job :-(. I got a BA and no job #faillife
livinginfait...  : (18 September 2011 - 07:47 AM) soooo busssssy! u?
Brittany  : (05 September 2011 - 04:10 PM) Hows everyone? o_O
Brittany  : (05 September 2011 - 04:09 PM) lol! Ive adjusted to my real name I suppose hahaha
livinginfait...  : (31 August 2011 - 12:12 PM) talking to virtual air
livinginfait...  : (09 August 2011 - 03:16 AM) raaawrrr O.
Mickey  : (07 August 2011 - 03:48 PM) boo ? o.O
livinginfait...  : (06 August 2011 - 04:01 AM) *pop-in *pop-out XD
livinginfait...  : (30 July 2011 - 05:47 AM) hahaha
Resize Shouts Area

Icon Important Announcement!

Well the forum has been updated it's big version step up from what we have been running for god knows how long.

The mods to our forum (arcade etc are gone for the time being, I'll see what I can readd when get a chance) gallery and download systems are also latest versions (they are made by the company who makes the forum software itself [invision])

:) I'll get a shoutbox up asap if I can for the odd lurker.


Guidelines

UPDATED.

Make sure you take into fact some of the following when making a review.

Try using good grammer and no bad lang etc as this will show up on the main website.

Max of around 4 Screenshots (also aloud 1 picture of the game box at start of review). Dont make the width be anymore then around 500 as more and will break the tables on the website and such like. Also make sure the images are uploaded to your own album on Image Gallery etc. Dont hotlink images from like GameSpot etc.

Give your a review a nice clear title. If in ds/gba forum make sure it starts with [GBA] or [DS] as title name.

For games and cotd make sure give it some kind of rating were it be like out of say /5 with . ratings like 4.5,3.2 and 2.8/5 for example or just plain 1/10 2/10 etc.

Make sure you like dont put 2 pictures side by side in a post as it will more likely have to be edited as it wont display right on the Website. Best just to do one after the other.

Also for COTD can do as said with the video game box add it at start of review.
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Dr1-en211 Skill Drain Rate Topic: -----

#1 User is offline   Lord Kratos 

  • TeH Sexy Ninja
  • Group: Loyal
  • Posts: 482
  • Joined: 26-April 06


Posted 19 May 2006 - 08:15 PM

Skill Drain: Continuous Trap

Effect: Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated.

Rulings
Paying 1000 Life Points is a cost.

"Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Exiled Force", "Sinister Serpent", and "Vampire Lord".
If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage Knight"'s effects will be negated once it is in play).

If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill Drain" is active, its effect is activated.

If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.

"Skill Drain" will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves.

"Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".

"Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect that is activated because a monster was attacked while face-down.

If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects.

"Skill Drain" negates Multi-Trigger Effects such as "Dark Paladin" and "Ryu Senshi".

While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser Seahorse".

While "Skill Drain" is active, "maintenance costs" are not negated so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo".

Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you have other cards on your side of the field.

Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.

Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but they cannot attack your opponent directly.

"Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill Drain" because "Jinzo"'s effect prevents you from doing so.

When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.

If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s ATK will not increase.

"Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.

Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.

Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.

If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai is unaffected because it is no longer an Effect Monster.

The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If "Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.

The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0 while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.

If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not get its second attack.
You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so your opponent does not get to Special Summon.

Do not roll dice for Archfiends while "Skill Drain" is active.

A Union Monster that attached itself to another monster before "Skill Drain" became active is unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster.

"Skill Drain" will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions", and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Fusion Deck at the end of the turn.

When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.

If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect activates, then the effect is negated.

Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summoning "Terrorking Archfiend" if there are no Archfiends on the field.

You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.

[Re: Amplifier] You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".

[Re: Ancient Lamp] If "Skill Drain" is active on the field, the effects of "Ancient Lamp" will be negated. (Attacks will not be re-directed.)

[Re: Anteatereatingant] If you activate the effect of "Anteatereatingant", then activate "Skill Drain", "Anteatereatingant" still can't attack that turn. (Even if "Skill Drain" was chained to the effect.)

[Re: Armor Exe] If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.

[Re: Atomic Firefly] "Atomic Firefly"'s effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.

[Re: Balloon Lizard] While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".

[Re: Behemoth the King of All Animals] If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.

[Re: Berserk Dragon] While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.

[Re: Big Shield Gardna] "Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.

[Re: Black Luster Soldier - Envoy of the Beginning] If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".

[Re: Burning Algae] "Burning Algae"'s effect cannot be negated by "Skill Drain".

[Re: Chainsaw Insect] If "Skill Drain" is active, your opponent will not get to draw, unless "Chainsaw Insect" is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.

[Re: Chiron the Mage] The restriction that you can only activate this effect once per turn is a condition, not an effect. So if "Skill Drain" is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.

[Re: D.D. Survivor] If "Skill Drain" is active when "D.D. Survivor" is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.

[Re: Dark Catapulter] If "Skill Drain" is activated, all counters on "Dark Catapulter" are removed for no effect.

[Re: Dark Magician of Chaos] While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.

[Re: Dark Paladin] "Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.

[Re: Elemental Hero Neo Bubbleman] If "Skill Drain" is active, this card is no longer treated as "Elemental Hero Bubbleman".

[Re: Elemental Hero Wildheart] For "Elemental Hero Wildheart" vs. "Skill Drain", whichever effect was active on the field first takes
precedence. So if "Elemental Hero Wildheart" is on the field and "Skill Drain" is activated, his effect is not negated. But if "Skill Drain" is on the field and "Elemental Hero Wildheart" is Summoned, his effect is negated by "Skill Drain" as long as "Skill Drain" remains on the field.

[Re: Exodia Necross] While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.

[Re: Exodia Necross] While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.

[Re: Fox Fire] While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.

[Re: Fusilier Dragon, the Dual-Mode Beast] If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.

[Re: Gear Golem the Moving Fortress] If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.

[Re: Giant Kozaky] The effect of "Giant Kozaky" that inflicts damage to the controller activates in the Graveyard or the "removed zone", wherever "Giant Kozaky" goes to after being destroyed. "The End of Anubis" will negate the effect of "Giant Kozaky" if it was destroyed and sent to the Graveyard, but "Banisher of the Light" will not (because "Giant Kozaky" does not have to be "destroyed and sent to the Graveyard"). Nor will "Skill Drain" negate the damage if "Giant Kozaky" is destroyed.

[Re: Gora Turtle of Illusion] If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.

[Re: Magical Scientist] If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.

[Re: Majestic Mech - Goryu] If "Skill Drain" is active during the End Phase, it will negate the effects of a "Majestic Mech" so the "Majestic Mech" will not destroy itself.

[Re: Majestic Mech - Ohka] If "Skill Drain" is active during the End Phase, it will negate the effects of a "Majestic Mech" so the "Majestic Mech" will not destroy itself.

[Re: Majestic Mech - Senku] If "Skill Drain" is active during the End Phase, it will negate the effects of a "Majestic Mech" so the "Majestic Mech will not destroy itself.

[Re: Maju Garzett] If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.

[Re: Mataza the Zapper] While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.

[Re: Megarock Dragon] If "Skill Drain" is active while "Megarock Dragon" is in play, the effect of "Megarock Dragon" is negated and its original ATK and DEF are treated as zero. Even if "Skill Drain" is destroyed later, the original ATK and DEF of "Megarock Dragon" will remain zero.

[Re: Mirage Knight] "Mirage Knight" can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".

[Re: Power Bond] If you Fusion Summon "UFOroid Fighter" with 3000 ATK, and then later in the turn "Skill Drain" is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send "UFOroid Fighter" to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by "Power Bond".

[Re: Proto-Cyber Dragon] If "Skill Drain" is active, this card is no longer treated as "Cyber Dragon". You could not use it for "Attack Reflector Unit", etc.

[Re: Raviel, Lord of Phantasms] If "Skill Drain" is activated, any "Phantasm Tokens" on the field still cannot attack. (Also, while "Skill Drain" is active, "Raviel, Lord of Phantasms" will not generate any more "Phantasm Tokens".)

[Re: Sacred Phoenix of Nephthys] If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).

[Re: Sand Moth] Even if "Skill Drain" is active when "Sand Moth" is Special Summoned by its own effect, its ATK and DEF will remained switched. (2000 ATK / 1000 DEF).

[Re: Silent Insect] If "Silent Insect" is face-up on the field, you can activate "Skill Drain" by paying 1000 Life Points, but its effect will be negated. If "Skill Drain" is active on the field when you Normal or Flip Summon "Silent Insect", its effects are negated and it will remain in Attack Position.

[Re: Skilled Dark Magician] When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.

[Re: Skilled White Magician] When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.

[Re: Sonic Jammer] If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.

[Re: Spirit Reaper] If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.

[Re: Spirit Reaper] "Spirit Reaper" can be destroyed as a result of battle while "Skill Drain" is active.

[Re: Terrorking Archfiend] While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".

[Re: The Agent of Wisdom - Mercury] When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.

[Re: The Creator] If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you've still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").

[Re: The Unhappy Girl] If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is re-applied and the monster that battled with her before "Skill Drain" was activated cannot attack or change battle position once again.

[Re: UFOroid Fighter] If "UFOroid Fighter" is on the field, and then "Skill Drain" is activated, the original ATK & DEF will be zero, and will remain zero even if "Skill Drain" is destroyed or negated.

[Re: Winged Kuriboh] Because the effect of "Winged Kuriboh" activates in the Graveyard, it will not be negated by "Skill Drain" but it will be negated by "The End of Anubis".

[Re: Winged Kuriboh LV10] You can activate the effect of "Winged Kuriboh LV10" if "Skill Drain" is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.


Summary:

Basically Skill Drain is the ONLY card in the game the negates any and all effects of all face-up monsters on the field when it is activated. It is also one of my favorite cards in the game

What deck to use in:

Skill Drain basically has to have a deck completely based around it in order for it to be effective. Just about ALL other decktypes have something to do with a monster effect activating, and Skill Drain would render that effect useless.

How to use in a deck:

In a skill drain deck, your objective is to take advantage of monsters that normally have high attacks, but negative effects. Such monsters include: Goblin Attack Force, Giant Orc, Goblin Elite Attack Force, Indomitable Fighter Lei Lei, Chainsaw Insect, Fusilier Dragon: The dual mode beast, The Majestic Mechs, etc. While you have Skill Drain out with any of these monsters, it negates the negative effects of them, that means a buch of free beatsticks, and the fact that the annoying MoF, CS, Mobius dont work for them.
Win-win situation for you

Disadvantages:

You have to pay 1000 lifepoints. WHOOPDY FRICKIN DOO.

it can be destroyed by m/t removal. for this you might need to pack in a few solemn judgements, maybe even fake trap or two



overall, if used correctly, can be a big help. Not a top tier deck, but effective when needed

3.9/5
You've forgotten one very important thing mate,

I'm Captain Kratos

*Pirates theme plays*
0

#2 User is offline   Sephiroth_BCR 

  • Greatness Incarnate
  • Group: Loyal
  • Posts: 550
  • Joined: 11-April 06


Posted 20 May 2006 - 01:10 AM

Ahem....

YOU COPYCAT

Anyway.

I don't really mind Cheesy, as long as the quality of the reviews are up to par.

Include a little more "meat" in your discussion :D
0

#3 User is offline   Lord Kratos 

  • TeH Sexy Ninja
  • Group: Loyal
  • Posts: 482
  • Joined: 26-April 06


Posted 20 May 2006 - 05:38 PM

View PostSephiroth_BCR, on May 20 2006, 01:10 AM, said:

Ahem....

YOU COPYCAT

Anyway.

I don't really mind Cheesy, as long as the quality of the reviews are up to par.

Include a little more "meat" in your discussion ^_^



LOL sorry. I wouldn't have even thought of putting rulings in there

and as you may have seen before, I cant talk about a single thing for long periods of time. My attention span doesnt allow it
You've forgotten one very important thing mate,

I'm Captain Kratos

*Pirates theme plays*
0

#4 User is offline   VinZ07 

  • Duelist
  • Group: Loyal
  • Posts: 90
  • Joined: 25-February 05


Posted 29 May 2006 - 04:54 PM

a friend of mine made a deck based on this card,

it can really be the nastiest card in the entire metagame.

too bad of the LP cost but mostly it's worth it
0

#5 User is offline   weckar 

  • Advanced Duelist
  • Group: Loyal
  • Posts: 283
  • Joined: 05-January 06


Posted 24 October 2006 - 07:42 PM

this must be the card with the most rulings ever...
Why, In my absence I seem to have turned Loyal, how ironic...

Kaiba:
QUOTE
Anyone who's late for registration will be disqualified,
Mokuba, make sure Wheeler's late.


Ever seen my avatar blink :p? (it does, refresh if ya wanna see)
0

#6 User is offline   ~S^3 Darth % Panduh~ 

  • The Elite Panda. Oh so powerful...
  • Group: Mini Mods
  • Posts: 256
  • Joined: 27-April 06


Posted 25 October 2006 - 01:59 AM

View Postweckar, on Oct 24 2006, 03:42 PM, said:

this must be the card with the most rulings ever...



Bumping a topic that's last post was 5 months ago is bad. Only exception are the deck forums.
IPB Image
IPB Image
0

#7 User is offline   Immortality 

  • Maliciously Ironical
  • View gallery
  • Group: Loyal
  • Posts: 583
  • Joined: 15-June 05


Posted 25 October 2006 - 06:40 AM

No, Darth Panduh Site Content is an exception, too. Everything what appears on the main site is beyond this rule.
Therefore, warning level lowered back to 0 (2 months passed, anyway from the first given warning).
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users