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Srl-en043 Rush Recklessly Rush Recklessly Review Rate Topic: -----

#1 User is offline   Sephiroth_BCR 

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Posted 17 May 2006 - 04:58 PM

Rush Recklessly - Quick-Play Spell

Effect: Increase 1 face-up monster's ATK by 700 points until the end of this turn.

Rulings

- [Re: 8-Claws Scorpion] The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.

- [Re: Blast Magician] If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast Magician" disappears. You cannot remove additional Spell Counters to increase the effect.

- [Re: Cyber Laser Dragon] The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of "Cyber Laser Dragon" when the effect resolves in order for it to be destroyed. Example: You target "Jinzo" with this card's effect. The opponent chains "Rush Recklessly" to raise "Cyber Laser Dragon's" ATK to 3100. "Jinzo" is not destroyed.

- [Re: Cyber Tutu] If "Cyber Tutu" uses her effect to attack directly, you can activate "Rush Recklessly" during the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent's monster a replay will not occur. But if you activate "Rush Recklessly" during the BATTLE STEP, a replay will occur.

- [Re: Dark Scorpion Combination] When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).

- [Re: Freed the Brave Wanderer] If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed.

- [Re: Heart of Clear Water] If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed.

- [Re: Obnoxious Celtic Guard] "Obnoxious Celtic Guard"'s effect looks at the ATK during Damage Calculation. So if he's WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.

- [Re: Secret Pass to the Treasures] If the monster attacks your opponent's Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".

- [Re: Spirit Reaper] If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.

Ah, so let's review a sexy tech card.

Effect

So, Rush Recklessly has a rather simple effect. Any monster gains +700 ATK.

So what?

Your Airknight just beat that Cyber Dragon.

Your Vampire Lord just blasted that Mobius.

Your Zaborg just bested that Dark Magician of Chaos.

Your Don just killed your opponent's Breaker.

It's a simple form of defense. It saves your monster against a superior one, and gives you a little damage off it.

So, you're asking, so what? Why not just use Sakus?

What happens when that Cyber Dragon gets killed by the new 2600 ATK Airknight? You draw one.

What happens when that Breaker faces a 2100 ATK Don? Your opponent discards one.

That's the advantage involved. Cards like Airknight, Don, Mefist, and more become a deadly force with Rush ready to be used.

And also, there's the chainability factor.

MST that Saku? That Airknight is now vulnerable to your CyDra.

MST that Rush? That Airknight isn't going to be killed by that CyDra that turn.

Furthermore, Rush annihilates that little pesky annoyance known as Spirit Reaper, the card that dominates our metagame.

The shortcomings of Rush appear when:
1) You have an empty field
2) You have a set of DEF position monsters
3) When Rush isn't big enough to save your monster

In the first case, you wouldn't even set it, although then it's dead-weight in your hand.

For the second, Rush is simply useless...

And for the third, Rush can lessen the blow, but you were likely wondering why that Saku wouldn't serve you better...

As such, Rush is situational. It's highly effective in the right situation, but its inability to do anything in a series of situations greatly weakens it.

How to Use It

As tech. Simple as that. A single copy of Rush is always a decent tech simply for the surprise factor. Few opponents will expect a Rush Recklessly, of all things, to be sprung upon them.

Now, decks like Zombie, Parshath Control, and more heavily abuse Rush. Why? Cyber Dragon. Airknight is vulnerable without Rush. Vampire Lord's greatest bane, destruction in battle, is an omni-present threat with Cyber Dragon. Rush offsets the primary weakness of these monsters, and allows them to be used more efficiently.

Effect on the Metagame

Hardly any effect.

It is teched but I doubt anyone is going to toss it into their competitive deck that they're going to haul off to a Regionals or SJC anytime soon.

Conclusion

An excellent tech card, with its primary weaknesses being the situational nature of its effect.

It is one of the primary means that themes that have been recently annihilated by Cyber Dragon are now able to counter that very same card, and also decent tech anywhere else.

Rating: 3.3/5 - Very nice tech, but a tad bit too situational for a competitive environment

This post has been edited by Sephiroth_BCR: 18 May 2006 - 01:59 AM

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#2 User is offline   Chronoexe 

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Posted 18 May 2006 - 12:24 AM

You forgot how it kills reapers in one foul blast.

>_>
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#3 User is offline   Volteccer_Jack 

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Posted 21 May 2006 - 04:45 PM

Actually, he didn't forget that. See above.
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#4 User is offline   Sephiroth_BCR 

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Posted 21 May 2006 - 06:37 PM

If you care to look at the times, you'll see that my edit was after Chrono's post :P
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#5 User is offline   Volteccer_Jack 

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Posted 21 May 2006 - 09:26 PM

Shhh...Don't tell. I'll look like an idiot.
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#6 User is offline   Chronoexe 

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Posted 21 May 2006 - 09:38 PM

too late
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#7 User is offline   VinZ07 

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Posted 29 May 2006 - 04:51 PM

it's nice, but there's now a card better then that. Shrink

plus Shrink has kinda like the same picture.

fun!
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#8 User is offline   Volteccer_Jack 

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Posted 29 May 2006 - 05:41 PM

Shrink is more powerful, but also more situational, thanks to the fact that it's power depends on original ATK. And if you're hitting they're monster instead of yours, it becomes slightly easier to negate it.
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#9 User is offline   Sérgéant Cortéz 

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Posted 17 July 2006 - 02:32 PM

The card is one of the best equip cards due to the fact that it is quick play. This entitles the user to use it even when being attcked and Sephiroth said it is a good form of defence.

~ Five-Headed Dragon Deck~ Take a look and give me your fixes!

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#10 User is offline   Chronoexe 

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Posted 17 July 2006 - 07:53 PM

yeah shrink...

Any of you have 5000 dollars so you can get your own shrink or maybe you want to win an sjc? Until shrink is actually released to the common public it does not exist. >_>
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