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Announcement: IMPORTANT: View,Vote and leave comments,sugguestions,requests on anything. |
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Mickey |
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Last post by: Mickey
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Announcement: RULES! READ IF DONT WANT TO GET WARNED! LAST UPDATED : 1ST SEPT 06 |
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Mickey |
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Last post by: Mickey
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Stant |
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25th February 2008 - 04:19 PM Last post by: hozel24 |
A friend of mine, ChronoExe (Zeidrich to those who venture the outlawed plains of gamefaqs) has written this article on deckmaking and has allowed me to post it here on Yugioh Legends to assist in our skills. I believe that it would really help out a lot of you with your decks. As I looked around the other day, I noticed many people who had sever deck-building problems. Look through this article, and you will be further enamored on the art of effective deck building.
ChronoChefExe’s Guide to Deck Building
I. Opening statement by Chef and self
II. Choosing a theme
III. Making a skeleton deck and staples
IV. Card Terms
V. New! Metagame-How to combat it
VI. New! Sidedecks. Know what to side in.
VII. Acknowledgements
I. Opening StatementI would like to first mention that the person who originally came up with this article is none other than the legendary IronChefChn. Who am I? In gamefaqs I am known as Zeidrich and on aim as Chronoexe. Most people just go with the latter and are known for finding ways to make creative decks extremely competitive. I started playing yugioh several years ago and got introduced into the world of YVD and better decks not for awhile. Chef was one of the few people who helped me start looking outside the box when it came to deck building. I would like to introduce you to the guide but instead it would be better if Chef’s words state it.
IronChefCHN’s Guide to Building a Good Deck
Inspired by yugiohfan’s recent YGO articles, I decided to write one as well. And I think it will benefit many users on this board. It is of course deck-building, one of the most important things in the game of YGO. Recently, I’ve seen a lot of “bad” decks around these boards and personally, I was just too tired to fix them for a couple of reasons. One was that the deck simply sucked and wasn’t worth my time trying to fix it and the second is the deck builder refused to listen to advice. Granted most of the advice was burning the deck but who am I to disagree? Anyways, in order to solve that problem, I’ve compiled a guide to deck building which should help or at least provide some good insight to what makes a deck good or bad, or how to make one. In this article, I’ll show you what I, IronChefCHN, go through and think in my mind when trying to build a deck. And trust me; I’m both experienced enough and good enough to be allowed to give advice here. I’m not the best nor the only user around here that can help. Kami, yugiohfan, BUFU, Gumbo, etc. are all very good duelists and can make just as good, or even better advice. And besides, the more thoughts, the better, right?
It’s me again and I have to say he makes good points. This is where I will mention the updated guide since things have changed since chef made this guide and I am here to help you guys see what has differed. I have divided deck building into several steps.
II. Choosing a ThemeSo right now you have yvd open and are wondering what to do now. You have no idea what to add in right? Guess what that is good because first thing’s first. Your deck needs a THEME! Most decks have something it focuses on and now with the current ban list there is more leeway since the staples that once clogged up your deck have all but disappeared and allow people to focus more on a theme. However, you should know this, regardless of the theme keep in mind that you are targeting for a few points with every deck. The first point is to find a win condition with your theme. Most themes require reducing your opponent’s life points to 0. However, decks like Mill have a whole different focus. Second point is you want to make sure the deck is CONSISTENT with the theme. If you are using warrior cards and are not using the warrior support like Reinforcements of the army well you are not really helping your deck achieve it’s goal quickly enough are you? There are more points I will address but those are in later parts of this deck building guide. Ok so now you know what to do right? Well now before we start making your deck it would be a good idea to make a Skeleton deck with all the staples. What is a staple you ask? Let’s find out.
III. Skeleton and Staples Revised!The original skeleton given by Ironchef has been updated due to the fact that the new advanced TCG list has made it obsolete. Most of the cards there got banned.

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Regardless, I will use his same format to show you what the cards that benefit just about every deck are. This follows the TCG advanced list.
Non Tribute Monsters
Sangan
Morphing Jar
Cyber Jar
Breaker the Magical Warrior
Magician of Faith
Spells
Dark Hole
Book of Moon
Mystical Space Typhoon
Smashing Ground
Lightning Vortex
Heavy Storm
Scapegoat
Brain Control
Premature Burial
Nobleman of Crossout
Snatch Steal
Confiscation
Swords of Revealing Light
Traps
Dust Tornado
Torrential Tribute
Ceasefire
Call of the Haunted
Fusions
Any that you are willing to dedicate go in here. Fusions do not count against your original deck so feel free to add in. I would recommend adding one of every level since you never know what you will steal from your opponent.
You can see that the list does not have cyber dragons, mobius and other things even though they are widely used. Why is that? Because not every single deck benefits from it. Burner decks for example do not need EITHER of those. Now like chef stated in his previous guide you can argue that the only true staple is pot of greed. Like chef I will say that you should stop to think. Now go look at a deck list of the top 8 in an SJC or regionals and 90% of those decks if not all will have those cards in their deck list in one form or another. Some might not use vortex or other cards but almost all of the cards there will be used. Now that you have added your staples comes the next part.
Your THEME. Remember when I told you to pick a theme? Well this is where you begin adding themed cards. Necrovalley decks would add necrovalley, the gravekeepers and other gravekeeper related cards. Warriors do the same and so will dark world users. Just remember your deck should stay in the 40-45 card range not counting fusions of course. Now the reasoning for this card range is nothing more than simple probability. If you are trying to draw a good card from a deck you have a higher chance of drawing it from a 40 card deck than a 60 card deck. This also explains why the idea of multiples is good. If a card is part of your strategy and you require it for the deck to work add them in 2 and 3s and not one. I have seen too many decks involving the copy of one card going on with a 7-8 card combo that does not even win games. Come on people. Now then I will now guide you to the steps of making a deck by following a simple example. I simply enjoy Gearfried the Iron Knight and how to use his effect offensively. In fact it was chef who helped me make my first version of this deck. So then following the guide we already have a skeleton.
Non Tribute Monsters
Sangan
Morphing Jar
Cyber Jar
Breaker the Magical Warrior
Magician of Faith
Spells
Dark Hole
Book of Moon
Mystical Space Typhoon
Smashing Ground
Lightning Vortex
Heavy Storm
Scapegoat
Brain Control
Premature Burial
Nobleman of Crossout
Snatch Steal
Confiscation
Swords of Revealing Light
Traps
Dust Tornado
Torrential Tribute
Ceasefire
Call of the Haunted
Tributes (4)
Cyber Dragon
Cyber Dragon
Mobius the Frost Monarch
Mobius the Frost Monarch
Non Tribute Monsters(14)
Gearfried the Iron Knight
Gearfried the Iron Knight
Gearfried the Iron Knight
D.D. Assailant
D.D. Assailant
D.D. Warrior Girl
D.D. Survivor
Mystic Swordsman Level 2
Grand Ninjamaster Sasuke
Sangan
Morphing Jar
Cyber Jar
Breaker the Magical Warrior
Magician of Faith
Spells(18)
Reinforcements of the Army
Reinforcements of the Army
The Warrior Returning Alive
The Warrior Returning Alive
Smashing Ground
Smashing Ground
Dark Hole
Book of Moon
Mystical Space Typhoon
Lightning Vortex
Heavy Storm
Scapegoat
Brain Control
Premature Burial
Nobleman of Crossout
Snatch Steal
Confiscation
Swords of Revealing Light
Traps(9)
Dust Tornado
Dust Tornado
Dust Tornado
Blast with Chain
Blast with Chain
Blast with Chain
Torrential Tribute
Ceasefire
Call of the Haunted
As you can see I hit the 45 card limit. Here you have choices. You can keep it as is since 45 are not THAT bad or drop some cards. I for example would drop vortex, confiscation, a WRA, ceasefire and a dust. However it is all from preference and play style. Keep in mind every person is different so different changes will be made. That is it really. The idea for deck building is to go for consistency, playability, and effectiveness.
One more thing. After building your deck it is suggested you playtest it either against yourself or someone else. Some good tests would be to have your deck duel a deck that would be the hardest one for you to defeat. For example, gravekeepers would have trouble against a soul control deck and etc.
NOTE: The following sections are mostly for IRL cases. Feel free to read them however for learning about the game differs.IV. Card TermsThe following section is more oriented for more serious players but even casual players can learn a thing or two from this. While making a deck you may have heard terms like tech, card advantage, bad topdecks, and other card terms that you may not understand. This section explains those terms and gives examples.
Metagame-What decks are being used in your local area, regionals or tournaments and knowing what to expect when you go there.
This is the biggest one. When people mention what the current meta is you should definitely listen. Basically for a simple example we will use the local tourneys are your meta. Say you go your tournament and go there and play with your deck. So say you lose in the opening round and hey this happens sometimes. Afterwards you stick around to see who wins. You find out that the top 4 decks were a gravekeeper deck, a warrior toolbox, a dark world deck, and a soul control deck won it. Knowing this you can tell that the meta is quite diverse. For one the top 4 decks differ in their methods of winning. So how do you counter this meta? Well gravekeepers is easily destroyed by getting rid of their keycard necrovalley, so side in more m/t remova. Toolbox is one of the hardest decks to beat but their main weakness comes with their very deck theme. Toolbox uses searchers to get what it needs and likes to run removal. D.D. Assailant will destroy the d.d. assailants toolbox loves to use. Darkworld is destroyed by royal oppression and soul control is easily stopped by mask of restrict or skill drain.
One thing to keep in mind is that the meta is constantly changing since as you know people like to be creative and use new tactics. Every new tournament tends to bring out new cards that have not been used before.
Simple. Adding a d.d. survivor to stop the d.d. assailant using people in your tourney is tech. Remember that like metagames your tech always changes.
Card advantage- Using cards that have multiple uses, have a relatively low cost, are efficient and are effective.
This is the other big one. One simple example with card advantage is Mobius the Frost Monarch. When summoned this card destroys two m/t cards on the field. This essentially makes mobius two for 1. No matter what you get the two for 1 unless they were to negate mobius effect. Delinquent Duo and pot of greed are also examples of 2 for 1. They were much more powerful than mobius though, hence their bannation. The essence of card advantage is that you always want to have more of it than your opponent. If your opponent sets a monster and 5 m/t opening hand. Then you set a monster and two m/t and end your turn. He flips morphing jar and now has a 3 card advantage on you.
6 cards on the field+ 5 card in hand vs 3 cards on the field+5 in hand.
This of course is completely situational because those 5 cards your opponent drew could be utter situational and not helpful at all. But card advantage wins games. Nothing more to say.
Bad/Good topdeck-How good or bad a card is when you are topdecking a.k.a. relying on your next draw.
This is a simple one. We all remember how sometimes we would depend on our next card sometimes in a game and if we were to draw pot of greed we would say just what I need. This is because pot of greed is one of the best topdeck cards ever giving you 2 cards from your deck. Of course pot is gone and now we wonder what is a good topdeck. Well for one tributes are always considered bad topdecks. Why? They cost one card on the field to summon. And if you draw them in topdeck mode you basically end your turn. This is why cyber dragon is so overused. The SS requirement is a great topdeck card. Basically you want to keep bad topdecks to a minimum with less draw engines. Unless you are like me and run dekoichis.

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Netdecking-purposely looking online at decklists from people who did well in regionals, sjcs or other main tournaments and then duplicating that deck card by card with minimal or no changes.
This is controversial. While netdecking helps give you a base for a deck it is mostly looked down upon by other players. Me? I look at the deck lists to see what the current meta is and counter it. Why else would I make a NOE build deck. Because EVERYONE is using 3x of the same unchainable trap. That’s like asking for it right there.
Everyone always asks what is the difference between the two. The key difference is that most one turn kills win by attacking. And if you were to go first you cannot win that turn. Whereas a first turn kill deck like magical scientist could care less what turn you go at in order and it can be done at anytime. For the most part FTKS are almost all gone in the current format. Thank you UDE. Here are some of the otks and ftks that were used a lot.
FTK Scientist- Scientist+catapult turtle+fusions with>2100 attack= game
FTK Exchange of spirit- Makyura to grave or shrine+lots of draw engines= game
FTK DMOC-Dmoc+mass driver+dimension fusion+spell economics=game
OTK-cyberstein-Cyberstein+Clearfield+limiter or megamorph=game
OTK Ben kei- Trunade+Ben Kei+mage power+ceal/big bang shot+axe=game
OTK Yata lock- Sangan or witch in play+CED+search for yata=game
OTK Last turn-Wall of revealing light+jowgen+last turn=game
OTK Reversal quiz-Lava golem+wall of revealing light+reverersal quiz+big eye or Pigeonholing Books of Spell= game
That is quite a list huh?
V. Metagame and how to Combat it.While I did define what the metagame was you have to understand that the metagame is the BIGGEST part of this game. What the meta is influences what decks you will most likely be facing, what tech to use, what your sidedeck should look like and so much more. I even say that the meta even ENFORCES what decktypes do not stand a chance at in major tournaments. Unless your burn deck has a special surprise do not expect to get far since mobius packing and des wombat siding players will destroy you utterly.
One thing to keep in mind about the meta is that it always changes and this can happen for many reasons. Of the better reasons comes with a new innovative deck idea that appears in a SJC or regionals and surprises the competition. This happened with Ben kei and Vargas Soul control deck. The decks had a surprise factor and basically helped them top 8. Likewise using a surprise deck NOONE has even seen before can have the same results. The problem with this is the surprise won’t work twice because chances are expect people to copy the same deck aka netdecking and use them in future tournaments. This is just something you have to deal with.
So how do you combat the metagame? You basically have three choices.
1. Use a deck similar to what is being used with your own modifications.
2. Pack a sidedeck or tech in cards that help destroy the main decks in your area.
3. Make a new original deck you know stands a chance at winning not just because of surprise factor but has the power to take on the big meta decks with it’s theme.
Many people underestimate the power a sidedeck gives. 15 cards may not SEEM like a lot but in reality it is. A good sidedeck can to one of three things.
1. It can be used to keep your tech and cards used specifically to take down the main meta decks.
2. You can use it to transform your deck into a COMPLETELY new deck and make your opponent get blown away as they face a new deck type on round 2.
3. Both of the above.
Sidedecks are really another tool for duelists. Think of them as the extension of your main deck. In them goes in everything you wish your deck had before but could not find room for in. That way in the later rounds you can take out stuff that did not work and side in things that will work. I.E. Seeing your drilloid keeps hitting flip effects. Drop him for your MS 2 you have in your sidedeck.
VII. AcknowledgementsI would like to thank Iron chef who gave me permission to modify his original deck guide into what it is now. I also like to thank everyone who has helped me on my way to where I am now. I started playing this game a few years ago and was introduced in playing the OCG and the information given to me by people like pharaoh atem, nightvoomer, metalhyper, super gumbo and others was simply amazing. Mind you, you can ask anyone from the WCT 05 Board for help when it comes to deck making. People like wumboy, knux, cdpso mataza, magoichi and atem know quite a lot about metagames since they actually go to higher level tournaments. That’s not to say guys like seto, omega, hyper, and others won’t help either since they know about the meta too and will use that knowledge when it comes to deck building. Remember guys that this is a game and have fun.
Chrono has requested if you have any comments to leave them in post-form, that way he can update if he wishes to accept your advice. His Screename on AIM is ChronoExe in case you wish to directly. He also asked to make mention of the fact that he is available to assist in deck-building, however he may not, and probably will not, actually duel against them.
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Sephiroth_BCR |
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17th November 2006 - 03:01 AM Last post by: Sephiroth_BCR |
Since this is getting annoying, decks here need to reach a certain caliber before you can put the message "I want this to be to the standards of this forum" and expect it to stick.
If your deck is utter garbage, don't even try to put the message. It will be moved and you will be warned.
If you don't know whether your deck would fit in this forum, then you likely don't know the standards required, hence you don't know how to make decks of that caliber.
This is effective as of the posting of this topic.
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.Echo |
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2nd October 2006 - 10:20 PM Last post by: .Echo |
First of all, for everyone who doesn't already know, OCG means Official Card Game. It is basically the cards used in japan that have not been released to the rest of the world.
Now, if you are using OCG cards in your decks, then please state there effects, types, stats, etc. at the bottom of your decklist before posting.
Not everyone can speak japanese, nor does everyone play OCG. This is very helpful to alot of people.
Thank you.
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Chronoexe |
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26th August 2006 - 12:03 PM Last post by: Dakura Deoman |
As far as I am concerned just because the rules of this forum state you can be harsh notice it doesn't say anything about flaming when they are asking for competitive fixes. Since everyone likes to label me as the arrogant tyrantical jerk... I think it's time I took up the part. So from now on if I see more stupid and random flames like all of you JUST DID, expect warning levels to go up dramatically. See this is what you learn when you go to OB shane. We don't enjoy random flamers. Atem deals with them swiftly and I will deal with them the same way here.
IF the deck sucks, tell them and HELP fix it. Don't just go say THIS DECK SUCKS. That is considered a flame.
FIX A DECK IF THEY ASK FOR HELP OR SAY NOTHING AT ALL
Here is an example for those of you unable to understand the concept.
Saying a deck sucks the RIGHT way:
Dude your deck is pretty bad, I would suggest you do this , and this and this.
Saying a deck sucks the way you want to get WARNED:
This deck sucks. Failure.
I have spoken.
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Stant |
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10th May 2006 - 03:20 AM Last post by: Stant |
Ok, since some people will undoubtedly think they have a deck which is competitve despite it not being one, this topic is to make CLEAR what a competitive deck is.
1) It must have between 40 and 45 cards.
2) The deck must have ONE CLEAR CUT THEME. For instance, no Mix decks featuring Fiends and FINAL.
3) No cards that require 3 or more other cards to be played properly. (I.E: Fusions, Rituals, Cyber Laser/Barrier, etc.)
4) NO CHARACTER DECKS! THESE ARE NOT GOOD AT ALL!
5) No pointless cards in decks. (I.E: Kuriboh, etc.)
6) Cards should have AT LEAST a 2:1 card advantage. Most cards that are useable have at least a 1:1, however, I am giving leadway on this.
7) No pointless field or equip cards.
Now, on top of this, I am going to make a new set of rules. If you are going to POST A DECK or POST A REPLY in this forum, you must follow these rules:
1) EXPECT OPINIONS TO BE HARSHER-I don't want anyone complaining about "ohhh, he was mean, he said my deck sucked. Wah Wah." because in this forum, you need to realize that decks need to be better.
2) IF YOU'RE GOING TO SAY A DECK SUCKS, BACK IT UP-Make sure that if a deck is not up to par, explain why. Use specific logic to explain to the user why the deck isn't good.
3) IF YOU SPY A NON-COMPETITIVE DECK, TELL MYSELF OR DAKURA-Specifically us. PM one of us and say "this is not competitive" One of us will review the deck and decide where it belongs. Telling another Mod may result in a deck going where it may not belong. Not many of the active Mods play the game IRL, so they may not spy a competitve deck.
4) DO NOT USE THE REPORT TO MOD FUNCTION FOR THIS FORUM!
5) USE LOGIC WHEN REQUESTING FIXES OR GIVING THEM- This ties into number 2. Always use logic when trying to show someone why a card is better. Don't just say "add this and take out this" when giving advice.
6) DO NOT MAKE POINTLESS FIXES-If you do, you can expect to be flamed anyways. Dumb fixes are never needed.
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Kaiba_Fan |
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14th May 2008 - 04:51 PM Last post by: Kaiba_Fan |
Monsters {20}:
[2] Caius The Shadow Monarch
[1] Mobius The Frost Monarch (Gonna Replace with a 3rd Caius when i get it)
[1] Raiza The Storm Monarch
[1] Jinzo
[2] Mystic Tomato
[2] Apprentice Magician
[2] Cyber Dragon
[2] Crystal Seer
[1] Old Vindictive Magician
[1] Grand Mole
[1] DDWL
[1] Reaper
[1] Treeborn Frog
[1] Sangan
[1] Marshmallon
Magic {16}:
[1] POA
[1] Lightning Vortex
[1] Monster Reborn
[1] Prem Burial
[1] SORL
[1] Fissure
[1] Crossout
[1] Smashing Ground
[1] Enemy Controller
[1] Creature Swap
[1] Hand Destruction
[1] Book of Moon
[1] MST
[1] Foolish Burial
[1] Heavy Storm
[1] Brain Control
Trap {7}:
[1] Trap Dustshoot
[1] Torrential Tribute
[2] Bottomless Trap Hole
[2] Sakuretsu Armor
[1] Mirror Force
Total: 43 Cards
Rate/Fix Please
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Lord Kratos |
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11th March 2008 - 09:13 PM Last post by: rafal |
Thats right if you remember me I had retired well someone got me back into the game a bit.
I wont be a regular here but I'm posting my deck a bunch of places to get opinions.
All of these cards are on www.netrep.net/registry.php
Monsters: 22
3 Dark Armed Dragon
1 Prometheus, King of the Shadows
2 D.D.Scout Plane
2 Strike Ninja
1 Dark Magician of Chaos
1 Darklord Zerato
1 The Calculator
2 Armageddon Knight
1 Dark Grepher
1 Jinzo
1 Spirit Reaper
1 Morphing Jar
1 Phantom of Chaos
1 Destiny Hero - Plasma
1 Destiny Hero - Fear Monger
1 Destiny Hero - Dasher
1 Destiny Hero - Disk Commander
Spells: 14
3 Allure of Darkness
2 Destiny Draw
1 Dimension Fusion
1 Trade-In
1 Brain Control
1 Heavy Storm
1 Giant Trunade
1 Foolish Burial
1 Premature Burial
1 Reinforcement of the Army
1 Burial from a Different Dimension
Traps: 6
1 Escape from the Dark Dimension
1 Return from the Different Dimension
1 Call Of The Haunted
1 Mirror Force
1 Torrential Tribute
1 Trap Dustshoot
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hozel24 |
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25th February 2008 - 05:01 PM Last post by: hozel24 |
hozele deck
YOU CAN ANSWER ALL DO YOU THINK ABOUT THAT
MONSTERS
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THESTALOS THE FIRESTORM MONARCH
RAIZA THE STORM MONARCH
AIRKNIGHT PARSHATH
DESTINY HERO DASHER
CYBER DRAGON
HYDROGEDDON X 3
MYSTIC TOMATO X2
SANGAN
D.D. ASSAILANT
NEO SPACIAN GRAND MOLE
MORPHING JAR
SNIPE HUNTER
ARMAGEDDON KNIGHT
DON ZALOOG
SPIRIT REAPER
ELEMENTAL HERO WILDHEART
MAGIC
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LIGHTNING VORTEX
PREMATURE BURIAL
SCAPE GOAT
SHIELD CRUSH
SMASHING GROUND
SWORDS OF REVELING LIGHT
HEAVY STORM
GIANT TRUNADE
FOOLISH BURIAL
ENEMY CONTROLLER
BRAIN CONTROL
CREATURE SWAP
BOOK OF MOON
MONSTER REBORN
TRAPS
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JAR OF GREED
BOTTOMLESS TRAP HOLE
ULTIMATE OFFERING
MALEVOLENT CATASTROPHE
COMPULSORY EVACUATION DEVICE
SAKURETSU ARMOR X 2
WABOKU
WINDSTORM OF ETAQUA
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hozel24 |
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23rd February 2008 - 09:04 PM Last post by: hozel24 |
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Crystals |
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3rd February 2008 - 10:14 PM Last post by: Crystals |
Okay, I have a local tornament in a weeks time. I have been playing Crystal's since FOTB.
So, now for the decklist.
Monsters:
Crystal Beast Sapphire Pegasus x3
Crystal Beast Amber Mammoth x2
Crystal Beast Topaz Tiger x3
Crystal Beast Emerald Tortoise x3
Crystal Beast Ruby Carbuncle x2
Crystal Beast Amethyst Cat x2
Exiled Force x2
Neo-Spacian Grand Mole x1
Rescue Cat x1
Hamon, Lord of stirking Tunder x1
Spirit Reaper x1
Spells:
Crystal Blessing x2
Ancient City Rainbow Ruins x3
Creature Swap x1
Crystal Beacon x3
MST x1
Nobleman Of Crossout x1
Crystal Promise x2
Lightning Vortex x1
Different Dimension Capsule x1
Crystal Abundance x3
Terraforming x1
Pot of Avarice x1
Traps:
Torrential Tribute x1
This deck playes very fast, with the opportunity of getting a Ancient City 80% of the time. Once you get at least two CB's in your Spell & Trap your steaming through the game. The ability to cancel the activation of spells and traps, draw one card, half battle damage or place a carbuncle and at least 1 pegasus and you can create a defense wall and keep up the Ancient City from the effect of having 5 Cb's in your Spell & Trap(Speical summoning 1 CB from your Spell & Trap once per turn). Rescue plays well allowing you to slam the with 1.2k damage and at the end place two CB's in your spell and trap. Currently, with this deck it's 13-0 against a Horus-Decree+Cyberdark deck.
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ss3warrior |
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12th January 2008 - 12:17 AM Last post by: ss3warrior |
Monsters: 23
Tributes: 8
Horus the Black Flame Dragon LV.8
Horus the Black Flame Dragon LV.6
Horus the Black Flame Dragon LV.6
Horus the Black Flame Dragon LV.6
Cyber Dragon
Cyber Dragon
Cyber Dragon
Jinzo
Non-Tributes: 15
Elemental Hero Stratos
Elemental Hero Ocean
Elemental Hero Wildheart
Elemental Hero Wildheart
Elemental Hero Wildheart
Hydrogeddon
Hydrogeddon
Hydrogeddon
Snipe Hunter
Neo-Spacian Ground Mole
Breaker the Magical Warrior
Magician of Faith
Marshmellon
Spirit Reaper
Sangan
Spells: 14
Shrink
Shrink
Shrink
Enemy Controller
Enemy Controller
Reinforcements of the Army
Mystical Space Typhoon
Heavy Storm
Smashing Ground
Shield Crush
Brain Control
Pot of Avarice
Premature Burial
Swords of Revealing Light
Traps: 5
Royal Decree
Royal Decree
Mirror Force
Torrential Tribute
Call of the Haunted
Total in Deck: 42
Sidedeck: 15
D.D. Crow
D.D. Crow
D.D. Crow
Kinetic Soldiers
Kinetic Soldiers
Mei-Kou, Master of Barriers
Mei-Kou, Master of Barriers
Mei-Kou, Master of Barriers
Lightning Vortex
Lightning Vortex
Shadow Imprisoning Mirror
Shadow Imprisoning Mirror
Shadow Imprisoning Mirror
Malevolent Catastrophe
Malevolent Catastrophe
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1
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Zane167 |
1,226 |
16th December 2007 - 02:55 PM Last post by: brandon heat |
This is my toon deck for next saturday's tournament any ideas on it would be nice thanks.
Monsters:18
x3Toon Mermaid
x2Toon Goblin Attack Force
x3Toon Summond Skull
x1Winged Rhynos
x1Toon Cannon Soldier
x2Berserk Gorilla
x1Mask of Darkness
x1Sangan
x1Penguin Soldier
x1Magician of Faith
x1Breaker The Magical Warrior
x1Giant Orc
x1Toon Gemini Elf
Spell Cards:16
x3Toon World
3Toon Table of Contents
x1Swords of Revealing Light
x1MST
x1Giant Trunade
x2 Nobleman of Crossout
x1Fissure
x1Heavy Storm
x1Magical Mallet
x1Premature Burial
x1A Feather of the Phoenix
x1Solemn Wishes
Traps:11
x3 Sakuretsu Armor
x1 Call of the Haunted
x1Spellbinding Circle
x1Dust Tornado
x1SpellBinding Circle
x1Call of the Huanted
x1Seven Tools of the Bandit
x1Magic Cylinder
x1Radiant Mirror Force
x1Torrential Tribute
x1Solomn Wishes
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0
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wiseahcre |
280 |
5th November 2007 - 09:14 AM Last post by: wiseahcre |
here it is my main let me no wat u think
black metal machin deck
- magic
axe or despare x3
horn of the unicorn x2
mystical space typhoon x2
mage power
united we stand
limeter removal
shooting star bow seal
card trader
-trap
metal morph x3
return soul
spell reclameation
eradicator epidemic virus
miror force
solmn judgment
-low lv monsters
battle footballer x3
gear golem moving fortress x3
drillago x3
reflect bounder
grave protector x3
kiseitai x3
the dark - hex-sealed fusion x3
sangin
-high lv monsters
red eyes b. dragon
redeyes b. metal dragon
metal zoa
barrle dragon
blowback dragon
jinzo
zoa
the wicked avatar
the wicked eraser
great maju garzet
-fusion monsters
redeyes b skull dragon
gatling dragon
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2
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brandon heat |
780 |
4th November 2007 - 12:38 AM Last post by: brandon heat |
--------------------------------------------------------------------------------
well I need Help I'm Trying to makek an otk deck here any help?
Cydra/Cyber Dark/FGD/Chimeratech-45
Monsters-25
Cyber Dragon
Cyber Dragon
Cyber Dragon
Cyber Dark Horn
Cyber Dark Horn
Cyber Dark Edge
Cyber Dark Edge
Cyber Dark Keel
Cyber Dark Keel
Masked Dragon
Masked Dragon
Masked Dragon
Hunter Dragon
Hunter Dragon
Hunter Dragon
Exploder Dragon
Exploder Dragon
Twin-Headed Behemoth
Cyber Pheonix
Cyber Pheonix
Infernal Dragon
Infernal Dragon
Infernal Dragon
Dekoichi the Battlechanted Locomotive
Proto Cyber Dragon
Magic-15
Polymerization
Polymerization
Future Fusion
Power Bond
Overload Fusion
Cyber Dark Impact
Cyber Dark impact
MST
Heavy Storm
Nobleman of Crossout
Different Dimension Capsule
Dragon's Mirror
Megamorph
Limiter Removal
Nobleman of Crossout
Traps-3
Cyber Shadow guardna
Draining Shield
Royal Decree
Fusion-7
Cyber End Dragon
Cber Twin Headed Dragon
Five God Dragon
Five God Dragon
Cyber Dark Dragon
Cyber Dark Dragon
Chimeratech over Dragon
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6
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brandon heat |
491 |
6th October 2007 - 05:32 PM Last post by: Sérgéant Cortéz |
this is my favorite deck.i'm planning to stay with it forever so i wanted to make it good let me know about any changes.I Don't have the Rainbow Dragons yet or the topaz tiger's they're hard to find.i'm also missing Triggered Summon.plus i don't like rescue cat so please don't suggest it.
Gem Beast-40
Monsters-21
Rainbow Dragon X2
Gem Beast Sapphire Pegasus x3
Gem Beast Amber Mammoth x3
Gem Beast Ruby Carbuncle x3
Gem Beast Amethyst Cat x3
Gem Beast Emerald Turtle x2
Gem Beast Cobalt Eagle x2
Gem Beast Topaz Tiger x3
Spells-15
Ancient City Rainbow Ruin x3
Gem BEacon x3
Gem Promise X2
Gem Blessing x3
MST
Rare Value
Gem Abundance x2
Traps-4
Last Resort
Ceasefire
Induced Summon
Torrential Tribute
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1
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JonnyK |
246 |
1st October 2007 - 07:24 AM Last post by: jaden-yu-gi |
Ok.
Heres my new deck. What do people think? Any improovements I can make?
MONSTERS:
2x Ryu Kokki
3x Pyramid Turtle
2x Despair From the Dark
2x IL Blud
1x Sangan
3x Zombie Master
1x Spirit Reaper
2x Vampire Lord
1x Card Trooper (Tech)
1x Snipe Hunter (Tech)
1x Breaker (Tech)
SPELLS:
2x Card Of Safe Return
2x Call Of The Mummy
1x Mystic Plasma Zone
1x Premature Burial
1x Smashing Ground
1x Fissure
2x Rush Recklessly
1x MST
1x Heavy Storm
2x Nobleman Of Crossout
3x Book Of Life
1x Brain Control
1x Creature Swap
TRAPS:
1x Mirror Force
1x Torrential Tribute
1x Call Of The Haunted.
TOTAL = 41
The idea is to get the pyramid turtles out, ram them, get out il blud or Ryu Kokki with the special summon. Then normal summon the Il Blud to special summon loads from the graveyard. The cards of safe return help you draw whilst your special summomning and developing a nice field to give the opponent a beating.
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9
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Master Sergeant Kyle |
506 |
26th September 2007 - 12:22 PM Last post by: Sérgéant Cortéz |
Monsters
Crystal Beast Sapphire Pegasus x 3
Crystal Beast Amber Mammoth x 3
Crystal Beast Topaz Tiger x 3
Crystal Beast Amethyst Cat x 2
Crystal Beast Emerald Tiger x 2
Crystal Beast Ruby Carbuncle x 2
Rescue Cat x 3
Spells
Ancient City - Rainbow Ruins x 3
Terraforming x 1
Lightning Vortex x 3
Card Destruction x 1
Magical Stone Excavation x 1
Rare Value x 3
Crystal Beacon x 3
Crystal Blessing x 3
Crystal Abundance x 3
Traps
Mirror Force x 1
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1
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IchigoUchiha |
955 |
25th September 2007 - 05:03 PM Last post by: Ricky J. |
2 Yellow Gadget
2 Red Gadget
2 Green Gadget
2 Banisher of the Radience
3 Cyber Dragon
1 Neo-Spacian Grand Mole
2 Drillroid
1 Snipe Hunter
2 Exiled Force
1 Breaker the Magical Warrior
1 Smashing Ground
1 Fissure
1 Pot of Avarice
1 Heavy Storm
1 Mystical Space Typhoon
2 Enemy Controller
3 Shrink
1 Lighing Vortex
1 Brain Control
1 Hammer Shot
3 Sakuretsu Armor
3 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
1 Trap Dustshoot
2 Widespread Ruin
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20
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Metal Overlord |
444 |
22nd September 2007 - 11:14 PM Last post by: Metal Overlord |
Monsters: 21
Cyber Dragon
Cyber Dragon
Cyber Dragon
Green Gadget
Green Gadget
Red Gadget
Red Gadget
Yellow Gadget
Yellow Gadget
Cyber Phoenix
Cyber Phoenix
Cyber Phoenix
Hydrogeddon
Hydrogeddon
Hydrogeddon
D.D Assailant
D.D Assailant
D.D Assailant
Breaker The Magical Warrior
Snipe Hunter
Sangan
Spells: 14
Enemy Controller
Enemy Controller
Fissure
Heavy Storm
Limiter Removal
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Crossout
Pot of Avarice
Pot of Avarice
Shrink
Shrink
Shrink
Smashing Ground
Traps: 5
Mirror Force
Torrential Tribute
Widespread Ruin
Widespread Ruin
Widespread Ruin
Pretty self explanitory...
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10
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brandon heat |
725 |
22nd September 2007 - 04:03 PM Last post by: jaden-yu-gi |
i really need help with my D-Hero deck anyone guys
D-Hero deck-40 cards
TRibutes-6
-D-Hero Dogma Guy
-D-Hero Double Guy
-D-Hero Dread Guy x2
-D-hero Dash Guy x2
Non-Tributes-18
-D-Hero Diehard Guy x2
-D-Hero Diamond Guy x3
-D-Hero Defend Guy x2
-D-Hero Doom Guy x3
-D-Hero Dagger Guy x2
-D-Hero Diabolic Guy x2
-Marauding Captain x2
-Exiled Force x2
Spells-12
-Guard Penalty
-Clock Tower Prison x3
-The Masoleum of The Deceased Emperor
-Dark City
-Cyclone
-D-SPirit x2
-Heavy Storm
-Destiny Draw x2
Traps-
-Draining Shield
-Destiny Signal
-Call of The Haunted
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My Gemini Deck
It runs good but needs some fine tuning i think - Sept 1 ban list
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4
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gooch |
915 |
15th September 2007 - 01:24 PM Last post by: don tom |
Here is my tourney deck:
Monsters x22
Gemini Summoner x3
Aquarian Alessa x2
Blazewing Butterfly x2
Chthonian Emperor Dragon x3
Elemental Hero Neos Alius x2
King Pyron x2
Mother Grizzly x2
Sangan x1
Treeborn Frog x1
UFO Turtle x2
Blue Eyes White Dragon x2
Spells x11
Brain Control x1
Double Summon x2
Heavy Storm x1
Lightning Vortex x2
MST x1
Pot of Avarice x1
Premature Burial x1
Smashing Ground x1
Fissure x1
Traps x7
Birthright x2
Call of the Haunted x1
Justi-Break x2
Mirror Force x1
Torrential Tribute x1
Side Deck x11
Enemy Controller x2
Hammer Shot x2
Pot of Avarice x1
Magic Cylinder x1
Royal Decree x1
Giant Trunade x1
Book of Moon x1
Spirit Reaper x1
Birthright x1
Any suggestions are welcome!
gooch
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0
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Perfect Dark |
249 |
14th September 2007 - 01:21 AM Last post by: Perfect Dark |
Water Deck
Sacrifice Monsters 5
2x Levia Dragon - Daedalus
3x Mobius the Frost Monarch
Monsters 19
3x Mother Grizzly
3x Amphibious Bugroth MK-3
3x Warrior of Atlantis
3x Penguin Soldier
1x Treeborn Frog
1x Neo-Spacian Grand Mole
1x D.D. Warrior Lady
1x Sangan
2x Abyss Soilder
1x Breaker
Magic 13
3x A Legendary Ocean
2x Salvage
1x Pot of Avarice
1x Nobleman of Crossout
1x Premature Burial
1x Mystical Space Typhoon
1x Heavy Storm
1x Swords of Revealing Light
1x Smashing Ground
1x Book of Moon
1x Scapegoat
Traps 8
2x Spiritual Water Art Aoi
1x Trap Dustshoot
1x Mind Crush
1x Mirror Force
1x Call of the Haunted
1x Gravity Bind
1x Torrential Tribute
Deck Total:43
Side Deck 15
2x Cyber Dragon
2x Neo Spacian Aqua Dolphin
1x Levia Dragon - Daedalus
1x Spirit Reaper
3x Sakuretsu Armor
2x Shrink
1x Spiritual Water Art Aoi
1x Enemy Controller
1x Salvage
1x Lightning Vortex
Plz Rate/Fix, Thanks
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1
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Stardust_Four |
257 |
9th September 2007 - 04:09 PM Last post by: don tom |
5+ monsters:5
3 cyber dragon
1 mobius the frost monarch
1 granmarg the rock monarch
4- monsters:13
2 command knight
2 marauding captain
2 e hero wildheart
1 d d warrior lady
1 magician of faith
1 breaker the magical warrior
1 spirit reaper
3 exiled force
spells:15
3 fusion sword murasame blade
3 lightning blade
1 mage power
2 reinforcements of the army
1 heavy storm
1 mystical space typhoon
1 lightning vortex
1 fissure
1 smashing ground
1 premature burial
traps:6
3 sakuretsu armor
1 magic cylinder
1 call of the haunted
1 collected power
------------------------------------------------------
rate'n'fix

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6
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don tom |
304 |
9th September 2007 - 04:00 PM Last post by: don tom |
Any suggestions welcome!! M/S/T i should add, remove...
Tribute Monster: 6
Cyber Dragon
Cyber Dragon
The Fiend Megacyber
Mobius the Frost Monarch
Zaborg the Thunder Monarch (maybe replacing with a 2nd Mobius)
Gilford the Lightning
Non-Tribute Monster: 19
Goblin Attack Force
Exiled Force
Exiled Force
Exiled Force
Magician of Faith
Giant Rat
Giant Rat
Elemental Hero Wildheart
Elemental Hero Wildheart
Breaker the Magical Warrior
Sangan
Warrior Lady of the Wasteland
D.D. Warrior Lady
Mystic Swordsman LV2
Spirit Reaper
Mystic Swordsman LV4
Marauding Captain
Marauding Captain
Neo-Spacian Grand Mole
Spell: 11
Book of Moon
Fissure
Reinforcements of the Army
Reinforcements of the Army
Heavy Storm
Pot of Avarice
The A. Forces
Shrink
Brain Control
Enemy Controller
Smashing Ground
Trap: 7
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Bottomless Trap Hole
Torrential Tribute
Forced Back
Mirror Force
Side-deck: 15
Thestalos the Firestorm Monarch
Nobleman of Crossout
Nobleman of Crossout
Enemy Controller
Bottomless Trap Hole
Trap Dustshoot
Rush Recklessly
Rush Recklessly
Elemental Hero Wildheart
Sasuke Samurai
Triggered Summon
Disciple of the Forbidden Spell
Disciple of the Forbidden Spell
Disciple of the Forbidden Spell
Teva
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0
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Sangaera |
160 |
7th September 2007 - 03:53 AM Last post by: Sangaera |
So yeah. With the release of Tactical Evolution, people go "OMG ZOMBIE SUPPORT IS HAX LOLOLOLOL!!!!111!" and start playing sacky Zombie decks.
And then I go "stfu noob" and beat them with this.
3|Dp04|Cyber Dragon
3|Fotb|Gravekeeper's Commandant
3|Pgd|Gravekeeper's Spy
3|Pgd|Gravekeeper's Assailant
3|Pgd|Gravekeeper's Spear Soldier
2|Pgd|Gravekeeper's Guard
1|Mfc|Breaker the Magical Warrior
2|Lod|Exiled Force
1|Mrd|Sangan
1|Sye|Mystical Space Typhoon
1|Psv|Nobleman of Crossout
1|Mrd|Heavy Storm
3|Pgd|Necrovalley
1|Pgd|Book of Moon
1|Sjcs|Gold Sarcophagus
1|Ioc|Smashing Ground
2|Pgd|Royal Tribute
1|Ast|Enemy Controller
3|Pgd|Rite of Spirit
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
2|Dcr|Sakuretsu Armor
-SIDE DECK-
2|Wc4|Kinetic Soldier
3|Tlm|Des Wombat
2|Psv|Dust Tornado
3|Ston|Pulling the Rug
2|Ioc|Cursed Seal of the Forbidden Spell
3|Ston|TwisterI think I -MAY- add some Dark World to the sidedeck in addition to a third Royal Tribute. Why? Royal Tribute + Dark World = you figure it out

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